Cross-Console script
Sometimes you just need to control the console. This script provides you with a way to control and take advantage of your console for what it was meant to do (log stuff). Leave the debugging to your breakpoints, start logging your code!
Features
- attempts to implement console in all environments, or extends the console available.
- can have console behave differently in
development
versusproduction
- ability to send console.error to another Function while in production (for easier error management like sending an email)
- using localStorage, a history is kept of all previous logs, limited to 100 ( configurable )
- add a filter so that you only see the logs you want ( will persist accross refresh in a browser, history will retain all logs )
Install
Via bower
$> bower install cross-console
Via NPM
$> npm install cross-console
Download Manually
- Download the files using the GitHub .zip download option
- Use either the compressed
bin/cross-console.min.js
or thelib/cross-console.js
file.
Add a script path in your source
<script type="text/javascript" src="/bin/cross-console.min.js"></script>
Accessing the original console
Some consoles give useful information like timing and memory usage; so you still have access to that
Settings
To change from the default settings, just access the code via the window or root object. Notice that cconsole
and console
are interchangeable
window.cconsole.settings || window.console.settings
You can also change the settings by accessing the set
function and passing an object of key:value pairs of the following.
window.console.set({
"environment": "production",
"debug": false,
"notify":function(msg,identifier) {
alert(msg,identifier);
}
});
window.cconsole.settings.standBy
default
false
( boolean )
Stand By will effectively turn off CConsole. It will act as if it was not even there.
window.cconsole.settings.debug
default
false
( boolean )
Debug turns on all logs so that the console will light up with everything that is thrown at it.
window.cconsole.settings.environment
default
production
( string:development
||production
)
This is the smartest addition to the code. Effectively, you can be in 'development' mode to be able to see all console.error
and console.warn
come through. If you are in production
mode you will not see anything. If debug is on, it will overwrite this setting and allow everything to come through.
window.cconsole.settings.notify
default
function(error, identifier) { return; }
( function )
You can overwrite this functionality in your own code. This function will be called for every console.error
that occurs. This allows you to have a second set of loggin occur on that error, like a server backend to track them or graph them, etc.
- error : this is the string that was given to console.error
- identifier : this is intended to be a line item that is unique to this error, to make for easier debugging.
window.cconsole.settings.filter
default
false
( string )
Allows the code to only show things in the console log that fit the filter that's applied. Use the console.setFilter(string)
to apply a filter and console.clearFilter()
to remove the filter. It will not filter out errors or warnings and will attempt to persist if localStorage and JSON are available using the key 'CC.filter'
window.cconsole.settings.history
default
100
( integer )
This is the length of the history that is kept. Having a large enough number for good use, and a low enough number to stop overgrowth is essential. History will perist in localStorage if JSON and storage is available, using the key CC.history
Examples
Basic changing of settings
window.console.warn('Will not show up due to defaults');
// Change to development and debug
window.cconsole.settings.environment = 'development';
window.console.warn('Warns will show up while in development');
window.cconsole.settings.debug = true;
window.console.log('Everything will show up in console');
window.cconsole.settings.standBy = true;
window.console.log('Actually just using the log if it`s there');
// window.cconsole.settings.history //> array of all of the above, except the last console log because standBy was turned on
Catching console.error in production
window.cconsole.settings.notify = function(error, key) {
mailEngineers(error, key);
};
console.error('This should not have happened'); // runs notify -> presumably sends emails to engineers
Filtering out only the messages you expect to see
window.cconsole.setFilter('myfeature');
console.log('somefeature','this isnt showing');
console.log('myfeature', 'this is showing');
console.warn('this will always show up, so will errors');
window.cconsole.clearFilter();
console.log('somefeature','now shows');
License
The MIT License (MIT)
Copyright (c) 2013 Drew@geedew.com
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.